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Now we come to the Priest, arguably the backbone of any successful party. Their ability to keep Daeva battle-ready even in the direst of circumstances cannot be underestimated, and is absolutely vital in ensuring groups survive against the more pressing challenges in Atreia. I remember seeing ailing comrades brought to full health in a heartbeat, and I have seen deadly poisons cured just as they were about to snatch their victims away from their friends and family, all by the fair hand of a kind and benevolent Priest.
Once a Priest has learned and fully understood the intricacies of their class, they will be given two new paths to choose from: that of the Cleric, and the Chanter.
The path of the Cleric is a natural progression from the Priest, as they will be granted the ability to cure even deeper wounds and protect ailing friends from cruel enemies. Legend has it that our most powerful Clerics can even bring humans back from death, though I must admit I’ve never witnessed such a miracle myself.
The Cleric has also learned a degree of self-defence and can stand their ground when equipped with mace and shield. They also have access to a range of fortifying and weakening spells, as well as a number of powerful attack spells that can inflict substantial damage on unsuspecting foes.
A good friend of mine once summed up the role of Chanter for me, and for whatever reason, I still remember his words today.
It wasn’t until two years later that I actually met a Chanter for the first time, and understood how little he was exaggerating. The Chanter’s ethos is one of duty and faith, disciplining his or her body and soul harshly. While their abilities may cross into several more specialised roles, still the chanter has unique skills that any group of adventurers would be grateful for.
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