Tags : wow mage leveling guide, wow mage leveling, wow mage
Join me after the break as we head for Northrend and level 80.
So you've boarded a ship or zeppelin and headed north to battle the Lich King's armies. Some general tips for starting out in Northrend:
Choosing a Starting Zone
One will get you to level 70, and then the other will get you to 72ish, high enough to head to Dragonblight. You'll want to have done both zones anyway by level 80, due to the faction rep to be gained in both places, so why not do them while the rewards and experience are still relevant? If you're still having trouble selecting which zone to visit first, here's how they break down:
Best quest rewards: Horn of the Herald, Strike of the Seas
Entry-level instance: Utgarde Keep
Aesthetic: gorgeous scenery, sweet celtic tunes
Best quest rewards: Tower of the Infinite Mind, Activist's Signet of Blasting, Chain of Vigilant Thought, or its Alliance equivalent
Entry-level instance: The Nexus
Aesthetic: ugly scenery, bring music. Also, mechanized gnomes abound.
Level 70
New spells: Ritual of Refreshment, Spellsteal
68 and 69 should go extremely quickly, whichever zone you hit first. Just do the normal questing thing and put together a nice set of upgraded Northrend gear and you should be sitting pretty by the time you ding 70.
The new spells here are a bit underwhelming. Ritual of Refreshment will make you even more popular in instances, as it allows you to provide chow for everybody with one click. Convenient, to be sure, but not especially thrilling.
Spellsteal is more exciting in theory than it is in practice. I mean, look at that tooltip. Sounds pretty cool, right? Well, it is...and it isn't. There are a lot of nifty effects you can swipe from folks with this spell. Imagine yoinking a Priest's Power Word: Shield from them right when they're counting on it to stop that incoming Pyroblast. Sexy, right? And in instances, there are a few truly impressive places to use the spell. Wow wiki has a list of the effects you can steal, and though it needs to be updated to reflect Wrath of the Lich King instances, you can certainly see the potential here.
The problem is threefold: first, the spell costs too much mana to cast as often as necessary to be a truly effective PvP spell. Second, the effect stolen is random, again hurting the spell's PvP viability. And third, because its usefulness is so incredibly situational, chances are good that you'll almost never remember to use it. Seriously, Spellsteal will probably end up sitting there on your action bar, one of those icons you remember being interesting enough to put on the bar, but overlook almost every time a good opportunity to use it arises. Still, you'll hear stories of times this spell did something awesome for someone, and with a great deal of practice, it can indeed be very cool.
The big news at level 70, of course, is the ability to train in epic flight. This is just like regular flight, only epic-er. It's incredibly fast, and will speed up every aspect of leveling so much it's ridiculous. Of course, if this is your first character, epic flight won't help you until you hit level 77 and can re-learn the ability to fly. Also, it costs a freaking bunch of money. I'm not even kidding. Epic flight will be your single biggest purchase yet. Without faction discounts applied, the cost is 5,000g. That honestly won't take you long to earn in Northrend, where the mobs crap money, but it's still probably more cash than you have on hand. If your mage is an alt, buy it ASAP. It's totally worth the money. If your mage is your main, there's no point in buying it until you can buy Cold Weather Flying also.
Level 71
New spell: Teleport: Dalaran
It's time to take a short detour into Dragonblight. Completing a very simple quest there will earn you the ability to teleport to Dalaran, the capital city of Northrend, and the mage capital of the world. Seriously, this place is mage heaven. I'm suprised they don't kill warlocks on sight here. In fact, I find deeply offensive that they don't. Which is why, in 2010, I'll be putting my name on the ballot for Mayor of Dalaran. I'm offcially announcing my candidacy here, and I hope I can count on your vote. Warlock extinction...yes we can!
Level 74
New spell: Portal: Dalran
By this point, you should be finishing up Dragonblight and heading off to Grizzly Hills, home of daily PvP quests and the soundtrack of Braveheart. Take a pit stop at Dalaran and snag your final portal spell (and the only one you'll be casting at the end of instances from this point on).
Level 75
New spells: Frostfire Bolt, Conjure Refreshment
Oh baby, FFB. This little spell caused quite a stir when it popped onto the scene a year ago. It's a spell that basically combines Fireball and Frostbolt into one giant ball of slush. The remarkable thing about it is that it benefits from every talent that applies to either Fire or Frost, opening up the potential for a fourth mage spec: the Elementalist, or Frostfire spec. In a nutshell, the spec entails building your mage around using Frostfire Bolt as your primary nuke, taking every talent you possibly can that the spell will benefit from, and spamming the crap out of it at every opportunity. There was a time when Frostfire was the premiere DPS spec in the game. Though deep Fire has since eclipsed it, the spec is still a viable top-tier build. And whether you use it or not, Frostfire Bolt looks pretty.
Levels 76-79
No new spells in this range, but this is a massive chunk of leveling to just gloss over. You should be spending your time here in Sholozar Basin and Zul'Drak. Though I probably should have mentioned it in the blurb for level 75, Zul'Drak is home to Northrend's answer to the Ring of Blood questline from Nagrand we talked about last week. Gather a few friends (or just hang out in the zone for a minute and join up with whoever's looking...there's always somebody looking) and head to the Amphitheater of Anguish for a string of boss fights, a bunch of experience points, gold, potions, and a sweet, sweet staff. You won't find better prior to level 80, so don't wait.
Once you're done with those two zones, you can advance to Icecrown and the Storm Peaks. Don't forget to pick up Cold Weather Flying at 77, or you won't be able to do anything in either of these zones, as the design of both assumes you are able to fly.
Your PvP options are also good in this range. You're high enough to not be a massive liability in Wintergrasp, so feel free to spend some time gaining honor and experience there, or hit the Battlegrounds. You have the fun PvP daily quests in Grizzly Hills. The honor gain in Alterac Valley is still impressive, and though Eye of the Storm can be incredibly frustrating (because people are stupid, never forget that), it can still be a good experience-gainer, along with both of the other two old Battlegrounds. You have a lot of choice now, so switch things up, have some fun. PvP leveling doesn't feel like so much of a grind now, and though it still isn't on a par with pure, efficient questing, it is a perfectly viable way to reach 80.
Level 80
New spell: Mirror Image
So here we are. After eight columns, over 20,000 words, 79 levels of experience, a million or so quests, and hopefully more dead warlocks than you can wave a wand at, we've reached our goal. Congratulations! Now the game begins.
I'm not even kidding. If you've been here before, you know the drill: gear up, get your mage ready to raid, chain-run heroic dungeons, figure out how to play your class all over again...the end-game, in many respects, is the real game. If this is your first character, I have four words for you: Trial of the Champion. Get a group and go. Return with epics, or not at all.
Not too long ago, Arcane Brilliance discussed gearing up at 80, getting ready for raiding, so I'll link those columns now. But don't stress out. Trust me, this is the fun part.
Oh, and Mirror Image is neat. It's more fluff than substance, to be honest, but is an effective threat management tool, slight DPS increase, and a truly splendid PvP spell. Plus, as I've said before: More mage is always good.
By Christian Belt
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