The folks at Warhammer Online have published a breakdown of North American average server populations of the game's two factions, showing roughly equal percentages for each faction on average. They also compare average experience and average renown for the factions, and compare the numbers to the most unbalanced server, Monolith.
We wanted to take a little time to talk about one of the current community concerns: the subject of Faction population differences. Over the past few months, we’ve been closely evaluating the differences in the number of players who actively play Destruction on each server versus those who play Order. We have seen some shifting with free server transfers that has, in truth, improved the Faction population differences. In most cases, the number variances are actually very subtle, but we wanted to share some data with you.
On average, the Faction population difference on each server is negligible; and surprisingly, it is not always the same Faction that has the higher populace. The majority of the servers have an extremely equal Faction population breakdown of 50/50, with the remainder following very close behind. (This is based on active players who are currently gaining Experience and/or Renown Points.)
Average of All North American Servers (Order / Destruction)
Active Accounts Per Faction: 49% / 51%
Relative Average Exp. Earning Rate per Time Unit: 50% / 50%
Relative Average RP Earning Rate per Time Unit: 50% / 50%
Average Exp. Per Character: 50% / 50%
Average RP Per Character: 50% / 50%
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