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Recently, the folks at MMORPG.com asked a number of questions of Darkfall's Tasos Flambouras about the length of time that the game has been in development, the beta process and release schedule. The interview is as follow:
Can you tell us, as of the answering of this Q&A exactly where Darkfall stands in terms of nearness to being a launch-ready title? Darkfall could launch today. It's more ready for launch than most, if not all of the MMORPG titles at the same stage that I've personally sampled and it has been for quite some time. Everything has been tested internally and since November 10th we've been using an ever-growing number of external testers.
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MMORPG.com:
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Darkfall has been in development for a very long time, can you please tell us why this game's development process has been so long? |
Tasos Flambouras:
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So long compared to what? We've been in development since 2003. Look at all that makes Darkfall stand out compared to other MMOs. In order to deliver all that we've had to develop proprietary technology from scratch. We also had to develop a company from scratch and everything associated with running a long game development cycle. We've done this independently. Even games that license all their technology are taking 5+ years, while still using teams several times the size of our own. All this usually with the backing of major publishers, and most of their everyday problems solved. So I would say that our development time is consistent with the making a breakthrough game, all the reusable technology to run it, and limited resources to do so. It's a long time, sure...but not for what we've achieved. |
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