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Darkfall Online: The folks at Darkfall Online furum has penned this fairy long post discusses beta testers' first impressions of the game. As well as "General Impressions", "AI", "World Graphics Technology", "Controls", "PvP/Looting", "Crafting" and "Final Thoughts" are included also. See what's coming your way by clicking 'read more'.
Before the next wave of testers we thought it would be a good idea to post a representative sample of quotes from the current testers taken from an unsolicited first impressions thread in the beta forums. In doing so we cooperated with the testers in order to get a good balance of the good and the bad. I posted this update in the beta forums last night, and asked for help in order to make it a fair assessment of the experience so far. Everyone had the opportunity to pitch in and they seem to agree that the resulting preview accurately represents the sentiment of the testers.
Having said that, I have to mention that our tester sample so far is diverse. The testers range from our biggest fans to our biggest critics, and from near "carebears" to the most hardcore players out there.
Most of these comments are first reactions. Many of these have changed over the course, mostly for the better. There are many topics that haven't been addressed enough to get a good sample of quotes on. We'll post more when we feel we have a good balance of feedback. We're also asking for feedback on specific topics to be used in subsequent updates. The lack of comments on some topics are due to the fact that the players are in the starting phases of their characters, and we wipe often so they haven't been able to advance enough to test advanced options. This is about to change soon.
These quotes are completely unedited so please make allowances for grammatical and spelling errors. I will be posting these by category one after the other under this post.
Overall Impressions:
Overall we've been getting very good feedback about the game, we were hard pressed to find anything negative and actually had to dig for it and to ask a few times for something more critical.
"i am testing for 3-4 Days now and have seen just a minimum of all the world has to offer, but i must give you compliments about the design... i tried out most starting Areas, and i find they are really great done (maybe Mirdain needs a bit of pimping so it fits adequately to the lore-part) and i find the surrounding area are all varied and give a good feeling of a "real world".
"I love the sandbox feel of the game. I can chop a tree for wood, skin a tombstone (doesn't feel right), mine a rock, and whack some weeds for herbs and feel like I'm in constant danger running around in the countryside doing so."
"So far the game exceeds my expectations. I didn't think so much would make it in and it would be this stable of a client."
"I'm very excited by what I've seen so far, and can't wait to see more and play more."
"archery is really well done. I just wish there was a way to abort my shots. The graphics are nice and immersive, and that musical score is top notch. I'm incredibly shocked that the AI is as good as it is."
"Anyway the servers are up and I'll go back in to play - amazing game! I really love what I've seen so far"
"I've followed the game for a while, and I'm glad to say it was not in vain. It's not vaporware or anything like that. It really stands out as a quality game, and even after just a few hours, the addiction is already starting to get me.""All in all its hard for me to judge Darkfall even in the slightest right now, the content is there, it just needs to be enabled/turned on and switched out of debug mode for me to get a real feel for it, there is a lot of various things I can comment on all day long as well, i've done this type of thing before with various server emulation builds etc for previous mmo's before, so having this little content activated/turned right now is nothing new to me, I want to help make Darkfall a huge success and cover the entire potential player base."
"I have played MMO's for 10 years, there have been games I liked and games I did not. I played them because of the friends I made and kept along the way. Together we tried several games but although some were fun we always felt like interlopers, playing in a game that was made for others and that those like us were an afterthought.
As I wound up my first session, I realized today I was no longer a trespasser, today I was home.""Over all I'm having fun as I learn this game. This is no easy hit "A" and go get a coke or something. You do this even with those goblin souts you are dead big time!!"
"This game is extremely solid, and just needs polish. They've done all of the fundamentals right, and the remaining problems are things like UI, tweaking AI, hardware compatibility issues, etc."
"Today I found some excuses why I needed to work from home instead of heading right into the office. Thanks for shutting the server down earlier today because I'm sure that DF was hurting my productivity. I'll probably have the same issue tomorrow though. I've never taken a vacation day or sick day for a game, but I can see how I might think about it for DF."
"The biggest fear out there (and a sentiment shared by most of my guild mates) is that Darkfall has been in development for too long and has promised too much to be realized. Well, after my first weekend in game I honestly feel that your are onto something here in regards to the overall premise, that adequate resources are being devoted to the development, and that developer interaction and response bodes well for the future."
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