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So, like many of my other articles (see 'em out! )#) I'll run through a simple theme that you know the input and that you leave to learn the basics and really go deep on the issue starting before the release, so it We do!
Dynamic events are related to an event that takes place in a persistent environment after the interaction with the players and explore the world. They are called "dynamic" because it results also lead to several new developments, creating a domino effect. If an event is triggered, executes when a player attended. For this reason, there is no real concept of success or failure - the result of an event simply a change in the environment. For example, if the monster storms in an area hit strong enough to last a fortress, which can then be taken by the players.
The events are designed to replace missions MMORPG - Players will be notified when a new event search near an NPC with an exclamation mark on his head. A negative impact on traditional missions such as spawn camping and kill stealing. Dynamic events of Guild Wars 2, to avoid these problems by promoting cooperation Player award all players participating in the event. 100% of the experience, without the need to form a party To maintain a constant level of difficulty with greater participation, an event is reduced dynamically based on the number of active participants. All events need to stop the fight.
The event is based on regular events and unusual events of Easter eggs is based. The intention is that at any given time, a player may not know exactly what is the state of the world and what you can see around.
Dynamic events are cyclical in nature and are usually chained events. Events do not necessarily follow a fixed schedule and can only be triggered when certain conditions - for example, when a snowstorm hits a region, or if it falls into a cemetery at night. If an event is triggered, it will continue to grow or not players to participate in this event. Despite the cyclical nature of the system means that the effects are temporary, ultimately, the outcome of the events can last for days, weeks or even months, until someone comes along and does something to promote the chain events. Each event is to talk to an NPC to allow the player to learn more about the history and tradition behind the event, associated.
The most important requirement of an event is to the right place at the right time. Events can be in various forms, such as the exploration of the world, talk to NPCs, and approaching targets (heart) is enclosed by a talent scout. Whenever a player is within range of a new event, an event notification for the new zone appears on the screen with an event AUX input on the right side. In cases where the event occurs above or below the drive, such as a hill or during swimming, a marker is used to indicate a direction up or down. The map will be updated as players with a variety of markers of activity, if a player is within the scope of the event. If a player is missing the event that progress is maintained until the player ends back on the event or the event.
Now that you know a little more about the events here know how to identify which is the kind of event that could be done here:
Font color:
Orange text shows a dynamic event
Yellow stands for a target event
Brushstroke: An event related to the field covered.
• An area or NPC must be protected from damage.
• A problem that must be solved by force.
• A specific enemy must be defeated.
• a service or support are provided.
• A task to gather or collect.
• One area that should be kept or used.
• An object must be destroyed.
• A chaotic battle.
Events scale up and down according to the number of players at the moment.
More players to actively participate in an event, the same events can be expanded:
• Increase the number of monsters.
• Higher monster.
• Unlock new abilities for monsters.
Most scale events for up to 10 players, the participation is not the determining factor in the escalation of events. Events for large groups, such as the fight Destroyer develop up to 100 players.
Events can recognize that the player is not in accordance with all of the actions with respect to the case, in a period of time and reducing the size of the event.
Besides expanding events group events differ in complexity and / or difficulty other events in the region. Group events are listed in the event wizard "[Group Event]", and other such events are marked on the map and the compass. As the name implies, are designed to work with groups performed, rather than individuals, as it is unlikely to be able to solo (although some patience and tactics).
When you finish an event in the world that receives contributed a medal, how much they were made of bronze, gold, and that is to determine exactly how much you are based to receive the reward. The rewards can be karma, coins or EXP.
Events seem to be innovative thing Guild Wars 2 MMORPG and solves the problem of not common for a particular purpose. Everyone is rewarded, and no one is left out. Events never encourage you to go against each other, and that's why I events are something we think about in many MMORPGs see into the future.
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