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This could be examined in a sense, but I will do something a little different with the "Subject" bit, I really think ArenaNet is not resolved, because it is essentially a global problem all round the world.
So one of the "joys" is how the research in this game was at a point where you do not want quests, is an MMO an MMO that really should be the speech n "Not every NPC with a! Over his head to kill all 10 spiders or kill large numbers of feral pigs and put some flesh from his body, then these quests, kill various monsters that are more than 100 + times in an attempt to reach the maximum height.
What did GW2 is completely done to you, done to level up, which may include public demonstrations in many areas in order of preference, level up by collecting and processing or simply WorldVsWorld you get a ton of exp the well, but on the other side of one of the things I love most in the party has to make public the research was never in the DO It's easy to discover a reason, as you can try to round, "points of view to find "and find a way to get to really learn or just have some random area in which there is a small square marker on the map, which you then try to find the page perhaps hunting challenges It has a complete skill points to reward leveling not the only way to promote your character as well, so it does little to me to explore courage.
The "Quest" in this game I am sincerely hope that to tread the future MMO that way because it is simply the easiest and best way to advance in the game, especially at the start of MMO and hundreds of people try against 15 bizarre monsters to fight in the field of research and most people seem unwilling group but do not want to be the group seems normal in MMOs, for two obvious reasons the players exp mafia wants (to avoid a rule followed by grinding) maximum, and you want everyone to have it will be reduced in GW2 even a factor, because if you hit audience a few times to make decent HP damage, and can pick up the spoils of the Mafia or normal booty booty looking for people who I do not really complain about kill stealing simply because the Mafia is exp usually not so high compared to the huge exp anyway you get PQs or even world events worldwide respond.
So not having an order NPC more than 100 people to kill for wolves separately to record their own missions, unless they are grouped together and get 10 teeth like an idiot instead. Everyone in the work area to a common goal
Few games have managed to do quests really interesting, bizarre games that we have received the sword Sword2/Grando little, although such a function anyway accompany things like missions to do or defend an area of mobs etc, but always still fun, but not GW2 seems many ideas as to what they can get in the game looking for variety, such as the thought, stop invading one of many cities of the road to the rabbit back in his cabin before eating all the cabbage farm.
You can even missions like the one in which he would go a pig truffle hunting, as if you could only move in areas of the plant or in a building, where you can add a few will find, if not can bring naturally, because you in the mouth hold, or you can eat only increased for rapid recovery and movement speed, little things like that, I make the game a little more, because it is never final section contains all or game in general.
The other thing I like about this game is its history and how it does it, but the story missions are usually for instance-based, it does not really bother me, because it might work well as one of the only appropriate means, or you can see at the same NPC walking in the same area and say the same thing at the same time about 15 times as many people at the same time, however, said that it was with the story quite interesting to hear (as long as the time to read / throughout history), what I like is the fact that most of the story missions really give you a choice of what to regain missions that you know how to do a full on assault by a strong undead? or by using an experimental unit that is armed with landmines and may destroy themselves trying the fortress of aggression and defend etc are the things that give the history and taste a little more, at least if you do the same race again, it will not be 100% identical to take depending on the route.
Now the world is round the world of fun, especially when it organized a guild, not your just hanging out randomly or do simply by the Zerg quite as far as you and disorganized against an army potentially important you fight exp To make this, do the money is simply the experience more fun and it really helps to buy equipment seat or strengthen your strengths so that you can defend much easier, even with a small army, because the basic tools to defend against, especially if it's a Zerg army is disorganized.
The world vs. the world, there are still things you can do in elementary school and in the world, and allows you to explore even a little and you will find views and even points to challenge for additional points if necessary expertise Some of they really need access to the Fortress to get behind them, etc, there are also things like the head covered kill worm battle en masse, you exp / can earn cash rewards for the killing.
So now let me turn, probably one of the few things that is bugging the hell out of me in the game, and even with a lot of other people, because it really effects vs. the world a horrible way at times, it is somewhat unplayable just because you can not see the enemy in front of you.
In the picture above you can see that there are many things, like trying to capture the main fortress in the eternal struggle, but there is no enemy on the screen everything, but in reality there are a shit load of people in general, can I can not see, all my allies to do people on the screen, or simply because of an annoying problem, not only because of the amount that will appear on the screen, it's a great time does not even see the enemy will get you back attack, if you're lucky, you might see five or more of them, and they will just think "it oh kill" if he is a bit of hunting, you will find that your entered your feet, because he 20 the other looks, simply because they do not hav provided, so most of the time, fighting the invisible enemies, surely I can not now as a destination, and press the tab, and even if you can not see, but it is to use a lot more difficult to know if AoEs not even know where the hell are they.
It is the only major problem I fight now with the game now and ruins the experience for me vs. the world the world, how you face, what you can not see? Now, c is feasible, but it's a huge pain to reach, and I do not know where is safe and where there is not much time, especially if it. With a party that is in favor of a strong, and they are only open spaces
So that's it, then i enjoy the game, and my only complaint, the world itself vs game world is PvE a lot of fun, especially with all of the research to develop new to explore public spaces and events, find the note that many of they can be very different from each other, so that being said, I just hope that ArenaNet actually managed to get some sort of solution to the problem of the representation of the world vs. the world as it is much more fun when you can actually see your enemy.
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