All those years of MMO desperate hope to a minimum of World of warcraft success fly, always trying to do more after being out of the fear of being different captured as easy to trade right, the same, but with songs. Guild Wars 2 goes straight to the heart of the problem, especially focused on a better place to re-invent.
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During the long years of propaganda, which is a lot of noise to an entirely new approach to the MMO, but the reality is quite different. What's done is boiled genre its essential elements - upgrade PvP combat, exploration, crafts, self-expression, the players have to pay for - and then worked on improving them each. Nothing has been proven as such only version is designed to allow greater flexibility.
At first glance, this might not be obvious. While Guild Wars 2 is terribly beautiful with its lush scenery and detailed visual approach to user interfaces remains largely a fantasy world much an MMO - magic swords, reptiles, which are placed in the fields awaiting death / dance animations, statistics collection of coins, Public Works. The difference is that neither on a fixed route or demand with repetitive actions nailed to cope without a soul, if you want to move forward.
Run around the snowy mountains of considerable world, forests and bogs damn mystical and, of course, will have problems - the massive fight against powerful monsters, collect missions Leftfield, waves of looters attack survivors Hostel snow... Of course there are variations on a theme only so, but their critical activities take place organically emerging around Instead of requiring you to complete your tasks prescribed quest log. It is very easy to lose too much time, there is always something to do, it's unlikely that something that you have already done, and you will be rewarded for their participation.
Combat, the bread and butter of most MMOs is also flexible. Whatever class you choose, you have put the possibility of creative skills, rather than with what the game has already decided what they can do. Equipped with different weapons you have access to different skills (and you can go back at any time) to access while you are the farthest corners of the map and survive brutal boss battles reward you with skill points to spend to acquire new skills and can in and out of their families to be. Improvise the skills that most of the complaints, and then find a way to dominate instead of just playing the keys in a certain order. Added the possibility to dye clothes every color you want, when you want, and you have the holy grail of MMO - a character that feels unique and personal, not just a model.
There are many numbers juggling, mind - a number of different currencies in the game against fragmentation player environment, PvP, World against global fashion, a self-balancing system that changes its level to the game "in the range of four different types Scan icon, play collect all the region, and all that (split point experiences between the modes, but if that's what you do, leveling you up) on top of the traditional experience and statistics of weapons / armors.. Guild Wars 2 is one of the most impressive things at once, and no shortage of things to do, but it could be much more dangerous for the casual player than the competition.
Week Kick-bugs, the groups at the same point as to avoid the other, and access to the auction house in the game will not help, but at least mellow with time. Happy to players more hesitant hectic but compulsive PvP and free help for all is one of the tasks of the world through personal story that opens the decisions taken at character creation reflects. A parade of characters muttered rigid limbs exposure quickly forgotten - In the context of history, it can be a bit boring, but I mean, an uninterrupted series of dramatic battles by other players, and a few curve balls at least the feeling assign vague ambiguous.
All this for an entry as a fixed - Guild Wars 2 is not a subscription game, then they have all the characteristics of it. You pay for the game, then in theory you could continue to play for free. Probably, if you really captivated by the game, you'll end up buying something from the store actually the game - maybe sunglasses decorative loot bags or larger capacity or a magic key, chest I found you. Much of what can be bought with gold in the game, because they might attack, but is made for real money. Of course it is impossible to say at this point, how to play it, but it seems that the balance is quite the right place. The basic game is not to feel like a glorified tent in advance, and does little to actively offer to pay for additional products, but knowledge of the interesting things that are new, have a strong appeal.
However, the pots to maintain the lack of necessity for the long-term financial commitment with an MMO is very attractive and very polite positive full of opportunities and activities, that this is the first dead-cert successful MMO World Warcraft is clearly met.
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