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Guild Wars 2 is on it’s way to release and it has constantly been celebrated as the MMORPG that will be a true E-Sport. The game features completely balanced, gearless structured PvP which involves groups of 5 players combating against another 5 players in an attempt to win a tournament for glory, prizes and season points.
But what does this all mean? Why would this make a good e-sport and another MMORPG not?
Well it comes down to 3 factors really;
• Map Balance
• Class Balance
• Entry level
Structured PvP is a Player versus Player mode which allows competition on an even footing. There are two primary modes of play; tournament and hot join play.
A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Scores are tracked on the scoreboard. Player statistics will be tracked and used to generate a player ranking.
Contrary to World PvP, structured PvP doesn't grant rewards usable in PvE. On the other hand, players can earn glory and use it to buy better looking equipment from glory vendors. They also earn rank which gives random PvP awards.
There are several different maps for structured PvP which may have different objectives, though the only objective which will be in release is conquest.
So let’s start of with Map Balance. Currently there are three PvP maps available (as of Beta Weekend Event 3) and probably will be 4 on release. 3 Are based on the ground and 1 map has underwater elements to it that is un-released.
The first map ever shown was Battle of Kyhlo which is a medium sized map.
Each team has access to a trebuchet which can bombard any enemy or area on the battlefield. It causes massive damage to enemy players and cause knockback to players who get caught in the area of effect. It does no friendly-fire damage or knockback. It can also be used to destroy buildings and objects in your way. This can help create easier access routes to capture points from a team's base, or to provide additional routes to flank the Guild Wars 2 Gold opposing team. It is not possible to destroy the enemy's trebuchet with your own trebuchet as it is out of range, but it can be destroyed by enemy players. When this happens a repair kit will spawn on the map, which must be brought out to and used on the trebuchet in order to repair it and make it functional again. While carrying the Repair kit, the player cannot use his Weapon Skills.
Battle of Kyhlo is currently my least favourite map. That might just be because I hate the trebuchet but the map just feels really unbalanced. The points are way to far away from each other so it encourages a tactic I really hate, but we’ll get to that in a bit.
The second map shown was Forest of Nifihel; my personal favourite. The map size is small.
Each team starts near a ‘boss’ which gives points and a buff to help defeat the opposition. It gives a real League of Legends feel because controlling the buffs is just as important as holding points. I feel this game mode encourages smart play and team coordination better than any other map.
The final map released at the moment and brand new to everyone at Beta Weekend Event 3 is Legacy of the Foefire which is a medium sized map.
NPC guards and 'guild lords' spawn at the beginning of each match in the starting zones of their respective team. In order to get to the guild lord, the enemy team has to take down a wall first. Walls can only be damaged by direct damage. Defeating the lord grants 100 points.
This map while being large like Battle of Kyhlo has a really dynamic element to it. The points are better spaced and once you kill the lord he doesn’t respawn so it’s an objective that requires timing and thought. Positioning is key in this map.
The maps overall are pretty darn balanced I just have a personal pet hate for Battle of Kyhlo and it’s mindless meta.
Class Balance in Guild Wars 2 is exceptional but not perfect. A lot still needs to be done. As it stands right now on battle of Kyhlo if you have a guardian specced right, they can sit at a point to the side (one that takes a long time to get too) and just sit at the point. Knocking you down repeatedly and full healing themselves every 20 something seconds. It’s pretty ridiculous how much utility a guardian has and I definitely feel it needs to be tweaked a bit as every other class that ‘did something too well’ has been nerfed so far so i think it’s definitely time Guardian gets a nerf, Necro gets a buff and Ranger gets a re-work.
Entry level is a funny thing to talk about. A game needs to be easy to get in to, but also have a degree of skill not every other player has. This makes the game interesting to watch skilled players play to watch what they do and how they do it to make yourself better. Streams come to mind and tournaments. This makes or breaks an e-sport and I really hope Guild Wars 2 focus on this.
I’ll probably be doing a meta analysis every other month after release as Meta is always a really interesting thing (think League of Legends before the boring stale meta we have right now)
Until next time!
Source: mmosite
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