Safer, More Secure, Faster and Cheaper to Trade With 3zoom

Choose your game
Other Games
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
AirMech Strike
Buy Gold
Albion
Albion Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
C9: Golden Continent
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Chimeraland
Buy Gold
Cronous Online
Buy Gold
Buy Items
Dark and Darker
Buy Gold
Dofus
Dofus Gold
Dofus Items
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Dragon Quest X
Buy Gold
Dragon's Prophet
Buy Gold
Buy Items
Buy CDKey
ELOA
ELOA Gold
ELSword
ELSword Gold
Escape from Tarkov
Buy Gold
EverQuest
EverQuest Items
EverQuest Krono
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
Fiesta
Fiesta Gold
Flyff
Flyff Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Hero Plus
Hero Plus Gold
Knight
Knight Gold
LastChaos
LastChaos Gold
Lineage 2M
Lineage 2M Gold
Lineage2
Lineage2 Gold
Lineage2 PowerLeveling
Lineage2 CDKey
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
MapleStory Worlds
Buy Gold
MIR M
MIR M Gold
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MU Legend
MU Legend Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
Path of Exile
Buy PowerLeveling
Buy Items
Phantasy Star Online 2
Buy Gold
Phoenix Dynasty 2
Buy Gold
Pirate101
Pirate101 Gold
Pirate101 Items
PlayerUnknown's Battlegrounds
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Rappelz
Rappelz Gold
Rappelz Items
Ravendawn
Ravendawn Gold
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Runes Of Magic
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Swordsman
Swordsman Gold
Swordsman PowerLeveling
Temtem
Temtem Gold
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Trove
Trove Gold
Trove CDKey
Undecember
Undecember Gold
V4
V4 Gold
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items
Wizard101
Wizard101 Gold
Wizard101 Items


You are here: Home > Site News » Star Wars: The Old Republic...

Star Wars: The Old Republic : Greg Zeschuk - The Launch Interview

Tags : swtor launch interview, swtor launch, swtor news    

Last night in New York we got the chance to sit down and talk with Greg Zeschuk, Co-Founder of BioWare about Star Wars: The Old Republic. The great thing about the Good Doctors, as they are known throughout the industry, is that most execs you meet cannot talk in depth about the games their company is working on. Greg and Ray are very different. They will get right in there like the top devs and discuss level design, game mechanics, PvP, and all the goodies we love to hear about. I had some big questions for Greg about Star Wars, and more importantly about MMOs in general.

We started off tackling the question of whether or not Old Republic will be the last MMO of its kind. Many people are saying that it will be the last game to follow the classic style of the genre and after this everything will be some form of hybrid model. Greg said that this theory is not necessarily true. He definitely has developed a great respect for people who make MMOs and realizes now at the end the epic task the team at BioWare undertook in trying to build this game. He did say that there is still plenty of room in the market for MMOs to continue on into the next decade. He said that the key to future MMOs being successful is for devs to make awesome games with great execution. These two factors are important when building such epic worlds with large designs in them. It all comes down to execution on the game and, from what we have seen of Star Wars, they definitely executed it well.

 

We also blended this topic into the free to play area which is always at the forefront of the MMO industry in recent years. Greg explained that the free to play arena is a different market in many ways and there is still a lot of room for subscription games. If people want the experience they are willing to pay a subscription. He said that as the game market continues to grow and become global it can support multiple types of subscription models. He tied this in with the idea that the game market continues to grow and players from all around the world are joining in online games. This growth will also support multiple big titles on the market.

I asked him about the queues that many of us have been experiencing lately to get into the game. He said that queues are something they are keeping a careful eye on. They want to keep a very close watch on the populations of each server. Balance is very important to them and they want to make sure that players have a solid population to play with on each server. So at the beginning keeping density at the perfect pitch is important and they are tracking everything very closely.

I asked Greg what it was like from a BioWare RPG standpoint to finally make the leap into MMOs. He said that many of the BioWare folks were huge MMO fans in the past so when they decided to make the game as an MMO it was important that they got the technical side right. They started the team with two veterans, Gordon Walton and Rich Vogel, to avoid a lot of the pitfalls in the past that MMOs had suffered from. It was very important that they did not make a mistake. They also took about a year and worked very hard on the story. They wanted to have a strong prototype of what the story was going to be as they started to ramp up development. The voice work took a long time so they made sure all of the pieces were in place for it to go smoothly. One area they focused on heavily was the group dialogue to make sure that it went well for all players. Greg explained that the multi-player conversation was something they checked many, many times before it was ready.

 

Another area Greg talked about was the level of polish the game received prior to launch. He said even in the final beta days, the game client and artistic touches were still being added in. This made the leap from beta to launch an even better experience with the extra polish that was added. This was really important in the facial close ups and effects in the game world: two areas that get overlooked but were enhanced for the launch build to get the full effect.

The next topic we discussed was the pace of the game. This is always very important in my book as I have said in the past that MMOs suffer from a slower pace than console games and this is an area where they needed improvement. Greg agreed and said that the pace was very important to the design team. The game was purposely sped up to a faster gameplay pace with some of the Bioware console developers working on those aspects. It was crucial to the team right from the start that players could fight multiple enemies at once. In typical MMOs of the past, if three mobs attacked you were likely done. They wanted to get away from the 1v1 style of MMOs and make the combat closer to the movies. Fighting against multiple opponents at one time really adds to the gameplay and speeds the pace up. This was critical when they were building PvE combat with aspects like larger group pulls and more powerful AOE effects added into the single player side of the game.

The last topic we went over was the all important topic of PvP. Greg said he played a lot of Warhammer Online and spent plenty of time in their PvP zones. When it came to Star Wars they wanted to make sure all their bases were covered on the PvP front. They knew they needed instanced PvP and also wanted to make sure they had a solid design for world PvP. He did say that PvP is an area they hope to continue to expand on in the game with lots of updates in the future. He also said that Huttball has grown quickly in popularity and he hopes to see tournament ladders and leader boards at some point.

 

That covers all of the topics we discussed. The great thing about the doctors is that they are such hardcore gamers themselves. They really do think about every aspect of the games they produce and work hard to make sure fans get the full experience. Star Wars continues to deliver even at launch day and it seems like the good doctors have lots of plans for the game in the coming months. For now, log in and get playing!

Source: mmorpg.com

Login


Contact us
Affiliates & Cooperation: [email protected]
Sell to us Skype:
selltoallen
Skype ID:
gameest
Discord:
Gaimugold#1567

Your shopping cart is empty.