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You are here: Home > Site News » ArcheAge vs. Blade & Soul i...

ArcheAge vs. Blade & Soul in Combat System

Tags : archeage vs balade & soul, archeage combat with blade & soul, pvp combat, mmorpg combat, mmorpg news    

XL Games' ArcheAge and NCsoft's Blade & Soul have their own characteristics. We compared the freedom degree of the two games last time, now let's make a contrast of their combat systems.

As a matter of fact, players mainly experience its combat elements while playing a game. Therefore, the quality of combat system has a direct impact on the evaluation of a game.

The Striking Effect in Combat

ArcheAge's combat system is based on the DPS system and adjusts the actual distance and position of the target. Separated actions enable characters to move and attack freely. Common combat systems only provide 2-3 attack modes, but ArcheAge integrates a wide variety of attack modes, which present vivid action effects in combat. That is to say, the combat system based on DPS elements can make combat more stirring and wonderful.

Generally, skill effects will be generated after they are cast, but in Blade & Soul, things are different, a skill won't take effect until it hits a target.There are only a fewkeybindings for skills. For instance, Kung-Fu Masters can click the R key to exert light fists first, and heavy fists several seconds later and thenrotary kicks several seconds later again...

In Blade & Soul, players can accumulate morale to use stronger attack skills.Certainly, those skills have a basic casting time. However, they can be released instantly when enemies are being attacked. At that moment, if characters choose the counterattack skill, they can hold back enemies in the shortest time and take the counterattack stance immediately. In that case, characters can unleash special skills without time limit.

MMORPG players spend most of the time hunting and leveling up in dungeons and instances, thus how a combat system works determines the future of a game.

Skills and Bosses

ArcheAge doesn't provide many skills at first and players can only use various skills after they are on the half way to the level cap. The consecutive attack effects produced by these skills will deal at least double damage to enemies.

While characters and monsters in Blade & Soul use the same skills and have the same attack characteristics. So players can fight easily by means of comprehending the monster's attack characteristics. Surely, players need to choose appropriate skills to battle more efficiently.

Normal monsters are easy to deal with, but bosses are more challenging. ArcheAge once showed a dungeon boss named Silent Star in the previous test, though it had high attack power, but it lacked some duequalities in combat. Whereas, fighting against bosses in Blade & Soul is more thrilling and different strategies should be adopted in dungeons. Especially, when no healers exist in a group, players should rely on healing potions. Consequently, how to defend decides the success or failure of awar.

PVP Combat

There is nothing more important than PVP in a MMORPG, but Blade & Soul seems to lack something. Take an example, when characters launch a surprise attack from afar, and then exert a series of skills, the opponent cannot strike back.

Suppose that the game balance is adjusted in Blade & Soul, characters that defend successfully and then release skills continuously will have a great chance to win in 1 vs. 1 combat. Nevertheless, things change in group combat, because groups can only choose attack or defense at a time. Their counterattack skills are not practical and all members will have no choice but to be attacked. In view of this, groups with more members will be more likely to win. Hence players will have no enthusiasm for fighting, not to mention to enjoy fighting.

ArcheAge needs to be improved in terms of the PVP skill cooldown. In this way, the side with fewer members will have an opportunity to win instead of being beaten passively.

In brief, the two games' combat systems have different features. Blade & Soul's combat system enables most players to throw themselves into combat heartily and highlights a changeable skill slot system. Similar to World of Warcraft's, ArcheAge's combat system just modifies and improves the original content mildly. Well, since Blade & Soul and ArcheAge are still underdevelopment, we cannot make a judgment now. Let's wait for their new performances in the next test.

Source: mmosite.com

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