Instance lockouts are now transferred with characters. Incomplete instances are not saved, however, so two characters with a shared instance lockout that transfer to the same new shard will not have the same saved incomplete instance.
Added an additional warning for characters attempting to leave a guild that has already been transferred.
GENERAL
Fixed the main map appearing all black when zoomed out on certain hardware.
Warfronts: Allow mixed Warfronts to start with solos, duos, and premade groups after a number of non-premade matches are started. This should help with the extra long wait times for premade groups on some shards.
Guilds that are in the process of forming cannot interact with Guild Bank features.
Take two on being able to change targets while stunned - now also includes Transmogrify, Incapacitate, and Fear.
Fixed a bug where some tier 2 Expert LFD queued players were asked to fill roles they didn't actually have Tier 2 gear for.
Riftstalker: Flashback: Using this ability no longer forces you to face south, and leaves you facing whichever direction you were when initiating the teleport.
Re-fixed Wine compatibility with RIFT.
ZONES
Beefed up the NPC support of the Freemarch and Silverwood zone events.
Gave a population pass to roadwasy and areas with overly dense mobs in Silverwood, Freemarch, Stonefield, Stillmoor, and Scarlet Gorge.
MATHOSIA
Weakened Ward: Now drops quest items for all members of a group.
Dying and respawning inside the church no longer prevents you from leaving the building.