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You are here: Home > Site News » Final Fantasy XIV - New Fam...

Final Fantasy XIV - New Famitsu and Dengeki Leaked Info

Tags : ffxiv news, final fantasy xiv news, ffxiv info, ff14 news, ff14 info    

 

I've been trolling the depths of the Japanese Internet and came across some things you might find interesting. It seems that some people have got their hands on Famitsu and Dengeki early this week and have shared information with the Internet. It doesn't seem as if pictures of them are available yet, but I'll be heading out to pick them up if they have the information in them.

Edit: Looks like someone was nice enough to take a shot with their cell phone!
 

Ah, enough out of me. Who wants some juicy rumors?

Battle

  • Gladiators and pugilists have aggro raising abilities
  • Monsters also form parties
  • Not as much camping, you fight on the move
  • MP does not refresh normally, but there are ways to restore it
  • It will be important to control MP use
  • Position will be important in battle
  • There is something called "battle maneuvers" (the word "maneuver" here is the same word used in the beginning of the Japanese Gundam title, and starts with the symbol for “machine.” I’ll let you guys have fun thinking about that.)

Job specifics
Gladiator

  • Moves like phalanx and shield bash from FFXI are useable, but they are different from XI. In 14, phalanx is an ability where you guard with your shield and attack at the same time

Pugilist 

  • whistle (FF11's taunt) and steal abilities
  • Pugilist is made for people who don't sweat the small stuff

Marauder 

  • Axe accuracy is low
  • "Boost" ability
  • Marauder is for people who want the most glorious parts of the battle

Lancer 

  • Can pull sneak attacks on enemies not in battle stance

Archer 

  • Has a back-up plan when they run out of arrows
  • Has an ability to make enemies flee
  • Made for players who like to be alone
  • Archers use bows, not crossbows, but other classes might
  • Arrows are not labeled by materials like XI, but by enemy types, numbers, and landscapes

Miner 

  • a miner’s mining can bring in extra income for the party
  • The more miners in a party, the more this effect increases
  • Mining places will be made visible to miners only

Blacksmith 

  • can repair weapons and armor another player is holding

Thaumaturge 

  • can take MP from defeated enemies (defeated enemies my not immediately disappear)

More game info

  • Everything done in battle in FFXIV increases TP, including casting
  • Defense can happen both automatically and at the will of the user
  • The PC version will be able to run on PCs from a few years ago, but the alpha version will only run on high-end PCs
  • Can be run on 512MB of VRAM and above
  • Alpha test starts soon
  • Square wants to make it possible to play with your friends from FFXI
  • Character customization won’t be fully available in beta (can’t change facial features)
  • There’s a mode for restoring HP while moving
  • The plan is the make the maximum number of members in a party between 6 and 8, and there will also be alliances
  • The important things in battle are distance, range, and direction
  • There will be magic you can use while moving
  • There are screenshots in the magazine of the alpha version, and it looks like there have been a lot of small changes
  • “Aggro/hate” has a different name in 14 (Translates to something like how much the enemy views you as a threat)
  • Enemies will not be set in one area in order for people to pull them to camps; places that enemies will appear will be scattered around

 

Source: ffxivcore.com
 

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