Tags : aion 2.0 new skills, aion 2.0, aion update
Recently, it is rumored heatedly that Aion 2.0 will come out in February, so players have begun to post some guesses and ideas on V2.0. It seems that some game information has been circulated among players informally in Japan. The below are some thoughts about new skills from a Japanese Aion fan.
Templar
Bear: Endures the damage down upon 6 characters of the same race in a certain area once and the suffered damage will form a defensive shield.
Spirit Wall of Protection: Consumes much SP continuously and increases physical defense sharply in the effective time.
Light Shield: Absorbs some long-ranged physical and magical damage.
Assassin
Twin Phantom: Forms a fake attack body in the original position, but the real body moves to the back of the target in invisible state instantly.
Armor Bash: The higher defense of the opponent has, the more damage it will suffer.
Breath: Can be used in invisible mode and the invisible effect won't appear even if the caster launches attacks or is attacked during a short time.
Ranger
Cage Arrow: Forms an insurmountable thorny circle centering on the target for a time.
Arrow Hunting: Causes physical damage upon an indivisible target within a certain area, accompanying with a chance to make the target fall into the Repulse state.
Explosive Seed: Places a seed on the target and deals physical damage after a period, accompanying with a chance to make the target fall into the Poisoning state.
Sorcerer
Rupture: Flame Rank II, causing fire damage and reducing the target's defense for fire.
Hellfire Combo: Hellfire Rank II, causing earth damage in the form of earth stab.
Whirlwind: Generates a typhoon to cause wind damage, accompanying with a chance to make the target fall into the Repulse state.
Spiritmaster
Cobweb: Restricts the target and increases the damage caused by earth magic.
Order: Enables the summoning beast to have a chance to cast elemental magic while attacking.
Infection: Carries debuff effects the target suffered to others in a certain area.
Cleric
Repay: Consumes the caster's HP to provide much HP for the target.
Icy Effect: If the target turns to hate the caster, he/she will fall into the Freeze state. But it cannot be used on the target that has already focused on the caster.
Meditation: Increases the recovery speed after using the healing skill next time.
Chanter
Encouragement: Increases teammates' physical critical strike rate and magical critical strike rate within a period along with the increase of attacks.
Spirit Block: Enables the target to use skills without consuming SP.
Delay Damage: Enables 6 character of the same race not to be affected by debuff effects in a short time, but they will still suffer some damage when the effective time expires.
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