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You are here: Home > Site News » Warhammer Online 1.3.4 Deta...

Warhammer Online 1.3.4 Details Revealed

Tags : Warhammer patch 1.3.4, warhammer 1.3.4 details revealed, warhammer 1.3.4    

Community Coordinator Andy Belford has fleshed out some of the Warhammer patch 1.3.4 details that were hinted at in Producer Bruce Maclean's recent letter, and it looks like the Warhammer Online update should be on the test servers by the first week of February.

According to Belford, the patch will introduce an entire new line of weapons earned via RvR, rework the current structure of scenarios, and add a change to the way the campaign functions. You can read the full preview below.

Folks,

Everyone has been asking for more details about 1.3.4. Well, while I can't provide the patch notes, just yet, I can certainly give you a bit more information than what was discussed in Bruce's Producers Letter, including a rough timeline:

  •  At this point the plan is to have 1.3.4 on PTS by the first week of February or (at the latest) early the second week of February. Patch notes, of course, will accompany the opening of Warpstone.
  • We will be introducing an entire new line of weapons earned via RvR (this is the "feature players have been asking for"). These weapons will be purchasable via a vendor and will not be bought using medallions or crests, instead utilizing an entirely new currency system earned via Scenario gameplay from tiers 1-4. More information about these new items and how they're earned will be forthcoming in a Dev Diary with Developer Sean Bosshardt.

    Speaking of Scenarios...
  • We are completely reworking the current structure of Scenarios by removing some of the less popular and streamlining the tiering of Scenarios. There will be more details upcoming in a Dev Diary from Content/RvR Lead Mike Wyatt next month. 
  • The last tidbit is a change to the way that the campaign functions. Starting with 1.3.4, once a Contested City flips into the Captured state (otherwise called "Stage 2") the Open RvR Campaign will now restart, leaving the realm sieging their enemies city with a tough decision: Stay in the city, possibly defeating your opponent's King, or retreat back to the open field to defend your realm?

So there's a little more meat to some of the changes coming in game update 1.3.4. Obviously we're pretty excited about these items and even more excited to talk about 1.3.5 and beyond in Bruce's next producers letter which will coincide with the launch of 1.3.4 on all live servers. We've had a great 6 months of improving every aspect of WAR and we're more focused than ever on continuing to deliver on what our players want: Fast hitting, skull crushing and engaging Realm vs. Realm combat.

 

Source: Zam.com

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