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You are here: Home > Site News » WoW Developer Twitter chat ...

WoW Developer Twitter chat transcript for Cataclysm

Tags : wow cataclysm news, wow news, wow cataclysm    

Cataclysm


Q. Do you still have plans to implement guild housing?
A. Guild housing isn't a priority. Aside from the huge development involved it gets people out of cities and into these private areas other players can't see. We like cities to feel populated. But I'm not sure anyone expected WoW to be going as strong as it is after five years, so who knows in the future.

Q. Icecrown introduced new gameplay mechanics similar to that of platform games/consoles. Will you continue this trend in Cataclysm?

A. Many of you guys and many of us have been playing WoW for a long time. We think it's important to keep introducing new things to keep it feeling exciting and fresh. Some things work and we try and improve them over time. Some don't work as well and we move on. We try to never move too far away from the core experience of swinging your sword / tossing a spell though.

Q. Any plans to increase the size of the backpack?
A. Yeah, it's something we discuss a lot. On the other hand, the madness has to end somewhere. I'm not sure I want a 100 slot bag with that much stuff to manage. We'd need to make sure you could easily upgrade the existing backpack; we wouldn't want anyone to manage to just be without any bags.

Q. When we reach level 58 in Cataclysm on Azeroth do we need to go to Outlands or can we continue leveling in Azeroth?
A. You eventually need to do the Burning Crusade and Wrath of the Lich King content. Azeroth will have a break in content between 60 and 80.

Q. Paladin armor has gone all dark and gothic. When will we see armor that better represents iconic holy warriors?
A. Northrend is a pretty dark and gloomy place. Cataclysm will have more of an emphasis on say elements and dragons.

Q. Wrath of the Lich King and Icecrown Citadel showed Blizzard using cut scenes more for dramatic purposes. Will you go back and add more for old world events?
A. We'd love to, but those things are not trivial to create so when we do more, I suspect they will be to tell new stories for Cataclysm rather than revisit old ones.

Q. With the new skins for druid forms, what is the chance that warlocks might see race/faction specific demon skins or maybe a new one?
A. When you look around, there are a lot of say imp or voidwalkers we could use. It's something we talk about quite a bit. As for new demons, I hear warlocks are going to be getting some new spells for the next expansion...

Q. Any plans to make early leveling dungeons (Maraudon, Wailing Caverns, etc.) more new-player-friendly (ie. take less time)?
A. Yes. We can't overhaul them all, but Cataclysm in a world with the Dungeon Finder means we should try and improve these.

Q. Will there be any more developments on enchanting as a profession? We would love to do fun things like daily quests.
A. Sounds like a great thing to add for Cataclysm. We'll have to wait and see though.

Q. Would you be willing to make personal bank storage look more like guild storage and available to all characters on a realm?
A. This is something we discuss a lot. It actually helps with keeping mail volume down as well as a player convenience.

Q. Will mages ever get to be the true masters of ports? By added more than just the main city's or maybe decide our own areas?
A. We've been growing the number of places they can go over time. We'll probably never get to the point where mages ignore ships, mounts or flight paths.

Q. Are there plans to improve the Dwarven Racials? At this point anything is better than Find Treasure.
A. Well, we are adding Archaeology to WoW...

Q. You mentioned pet scaling being added for patch 3.3 but due to time constraints, was delayed. Will this be in the next patch?
A. We'll try to do what we can. Technically it's just more challenging than you might think. For Cataclysm, we have on our list that 100% of stats scale. If they don't then certain stats just won't be as valuable for pet classes. At the very least, we can do stuff like convert your X into damage for the pet so every stat is valuable. Getting everyone to scale with every stat better is a major goal for the class team for Cataclysm.

Q. Does Blizzard have anything in the works to offer former players of WoW?
A. Maybe we can give you a good reason to come back!

Q. You added Armor->Strength talents to discourage Plate from wanting DPS leather. Are there any plans to stop non-clothies from wanting Cloth?
A. Yes, we do have some plans.

Q. Have you thought about doing AP scaling for Thorns?
A. There's no polite way to say this: Thorns needs some love. We just want to keep effects like this from excessively punishing fast-swinging attackers, because you know, we love rouges.

:page:


Q. Will rogues/hunters ever be able to dual wield hand-crossbows or pistols?
A. The pistol idea for hunters gets suggested a lot. It could either be an alternate to the gun / bow / crosssbow or something they use for short-range attacks. Rogues probably have plenty of weapons at this point. :)

Q. Are there any plans to fix the relative value of stats for certain specs? Eg.Strength being way better than Armor Penetration for Retribution Paladins or Armor Penetration being way better than Haste for Marksmanship Hunters.
A. For Cataclysm, absolutely. We'll do what we can in the meantime, but it's cruel to make players re-gear when they're halfway through a new raid tier.

Q. Are there more plans for unique weapon procs as the game goes forward? How do you see this affecting min/maxing?
A. We want to keep adding procs (and other interesting mechanics) to keep the items from feeling exactly like the item it's replacing with a few more stats. We know they are harder to balance, but that's part of the fun.

Q. For those of us who collect tabards and armor sets, do you see a way for us to store and not use our very limited inventory?
A. Yes. We'd like to store them the same way you do titles. In general, we don't want to punish the packrats out there who just like to collect stuff. We will have to wait and see what we can do about it though.

Q. Will we see any new world bosses in the near future?
A. I'd never say never given that we haven't designed patch 6.0 yet, but they do present some problems for large organized groups trying to make mutliple attempts without interference.

Q. Are heirloom items and RAF going to work at the start of Cataclysm, in particular for Worgens?
A. Most likely heirlooms. For recruit a friend, we'll have to see. We understand some players want to get to the end game as fast as possible. Maybe the realm first achievements should state "without XP bonuses." :)

Q. How will you handle beta testing if you want us to wait for Worgen/Goblin 1-5 starting area quest line not to be spoiled?
A. We didn't want to spoil them in Blizzcon. I imagine they will be in the beta. On the other hand, you can play the new higher-level zones if you don't want to spoil it. The goblin start zone will blow your mind!

Q. Will we ever see proper physics/animation for chain weapons? Will we ever GET chain weapons?
A. We'd love to. Whips too. It's just expensive (in terms of time) and we have to prioritize if it comes at the expense of something else (new dances maybe, or the animation for a new Cataclysm mob).

Q. Will you guys have Worgen/Goblin race change on lock until one person on the server gets Server first Worgen/Goblin?
A. We'll probably delay it for a few weeks or months. We haven't fully decided.

Q. What will Cataclysm have to offer for solo players?
A. Cataclysm has a ton of new quests both in the new zones and in old familiar areas. There will be just a ton to do. Also if you're a completionist casual type, one word: Archaeology.

Q. Why not give all the races the ability to be every class?
A. We're getting pretty close to that in Cataclysm. Some combos just don't make sense though. Goblin paladins strike me as bizzare.

Q. Will Cataclysm bring the return of gimmick items such as vanilla's The Unstoppable Force?
A. One of the fun aspects of looking at those old zones are the chances to try and hit up all the nostalgia for things like that. So, yes.

Q. What knowledge have you gained from WotLK/ICC in regards to your future design plans for Cataclysm?
A. That's a broad question for just 140 characters! I'll say one thing we learned in retrospect was that the progressive badge structure has ended up confusing. We have a simpler one in mind that accomplishes the same goals.

Q. Will you be emphasizing more Horde vs. Alliance hatred in the future?
A. It's a major focus for Cataclysm. Neither Garrosh nor Vyrian is a major fan of cross-faction cooperation.

Q. What's up with the pineapple wallpaper in Gadgetzan?
A. You will soon see in Cataclysm that goblins have a somewhat inscrutable sense of taste. They also like tropical drinks.

Q. Will Trolls ever get either their own capitol, or a district in Orgrimmar like the Gnome district in Ironforge?
A. Personally, I think it adds a little to the troll story that they have such an amazing cultural legacy and have fallen so far from that in recent history. That said, we have a little bit of love for trolls in Cataclysm (beyond the ability to be just about every class in the game).

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