Tags : Aion Chanter Stigmas, aion chanter stigma guides, aion chanter
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It's never easy being a hybrid class. You can't do it all 100%, so you have to pick and choose the right stigmas. Without proper customization, you might have nothing to fall back on besides Healing Light when the life bars start plummeting, or no way to get the huge hit in on a parry, and having to settle for a Parrying Strike. Settle no more! Plan out your stigmas for your Chanter now!
Healing Conduit I | Level 20 For 10 sec, HP of the caster and group members is restored by 23 whenever the target suffers damage. Only those who stay within 5m radius of the target get the heal. Crappy duration/cooldown for a lackluster effect. Skip. |
Rage Spell I | Level 20 For 30 min, your Physical Attack increases by 15%. But in the meantime, your healing skill casting time increases by 20%. Essential, and should be up at all times unless you're main healing a group. |
Protective Ward I | Level 22 For 10 sec, you form a shield that has a 100% chance of blocking 30% damage from each all attacks, but reduces all healing you take by 50%. Can be decent vs. all or nothing PvP bursts, but you're usually stunned before you can hit this. |
Healing Conduit II | Level 25 For 10 sec, HP of the caster and group members is restored by 29 whenever the target suffers damage. Only those who stay within 5m radius of the target get the heal. |
Promise of Aether I | Level 25 For 30 min, you have a 5% chance of recovering MP with each attack. It's rare you actually need this since you have Clement Mind by now. |
Binding Word I | Level 28 Binds and reduces the movement speed of a target within 25m for 5 sec. Essential PvP Stigma early on. |
Protective Ward II | Level 28 For 10 sec, you form a shield that has a 100% chance of blocking 33% damage from each all attacks, but reduces all healing you take by 50%. |
Word of Protection I | Level 28 Increases Evasion, Parry, Shield Defense by 100 and All Elemental Defenses by 100 of your group members within a 20m radius of you for 15 sec. Amazing support move but has a high MP cost to maintain uptime. |
Healing Conduit III | Level 31 For 10 sec, HP of the caster and group members is restored by 35 whenever the target suffers damage. Only those who stay within 5m radius of the target get the heal. Still not worth your time. |
Protective Ward III | Level 34 For 10 sec, you form a shield that has a 100% chance of blocking 36% damage from each all attacks, but reduces all healing you take by 50%. |
Word of Life I | Level 34 Heals all group members within 20m of you by 290 every 2 sec for 10 sec. 3 minute cooldown but you aren't doing much of any group healing without this. Hopefully you don't need another cast in the near future. |
Healing Conduit IV | Level 37 For 10 sec, HP of the caster and group members is restored by 41 whenever the target suffers damage. But only those who stay within 5m radius of the target can restore their HP. |
Promise of Aether II | Level 37 For 30 min, you have a 5% chance of recovering MP with each attack. |
Splash Swing I | Level 40 Deals 731~735 physical damage to the target. Only usable after a successful parry. Stupidly high damage on a 30 second cooldown. Only thing is, no casters are dumb enough to melee you to trigger this. But SM Pets are! |
Protective Ward IV | Level 40 For 10 sec, you form a shield that has a 100% chance of blocking 39% damage from each all attacks, but reduces all healing you take by 50%. |
Word of Inspiration I | Level 40 Increases Magical Skill Boost by 100, Accuracy by 100, and Physical Attack by 20% of your group members within a 20m radius of you for 15 sec. Absolutely required. Massive damage boost for everyone! |
Word of Life II | Level 40 Heals all group members within 20m of you by 337 every 2 sec for 10 sec. |
Healing Conduit V | Level 43 Same as before, still worthless. |
Enhancement Mantra I | Level 44 Increases the Stun Resist of you and group members within a 20m radius of you by 500. Great PvP team skill. |
Blessing of Rock I | Level 45 Greater Stigma Increases Maximum HP by 10%, All Elemental Defenses by 50, and Physical Def by 10% for a target within 25m for 30 min. Ridiculously good, everyone wants this buff. |
Blessing of Wind I | Level 45 Greater Stigma For 20 sec, there is a 100% chance of inflicting an additional damage to the target with each Attack. Good for bursts and getting through the last bits of a boss's HP when they're dangerous. |
Magic Recovery I | Level 45 Greater Stigma Grants 1500 MP to you or a target within 25m. It's really rare you'll have a good use for this. |
Recovery Spell I | Level 45 Heals a target within 25m of you by 771, and additionally heals them by 771 every 2 sec for 6 sec. An amazing heal. |
Protective Ward V | Level 46 For 10 sec, you form a shield that has a 100% chance of blocking 42% damage from each all attacks, but reduces all healing you take by 50%. Almost worthwhile for surviving focus fire, 20 levels later! |
Stamina Restoration I | Level 45 Greater Stigma Recovers your HP by 2222. A 2 second cast time really restricts the use of this. |
Splash Swing II | Level 46 Deals 839~843 physical damage to the target. Only usable after a successful parry. |
Word of Life III | Level 46 Heals all group members within 20m of you by 382 every 2 sec for 10 sec. |
Soul Crush I | Level 48 Deals 543~547 physical damage to a stunned target and causes it to become Stagger. Useful since you have the best stun in the game as a Chanter. |
Healing Conduit VI | Level 49 For 10 sec, HP of the caster and group members is restored by 57 whenever the target suffers damage. Still has too many limitations for too little benefit. |
Promise of Aether III | Level 49 For 30 min, you have a 5% chance of recovering MP with each attack. |
Divine Curtain I / Curtain of Aether I | Level 50 Creates a shield for 15 sec that has a 100% chance of blocking damage each time you and up to 6 allies within 20m take an all attacks, and also heals 442 HP every 3 sec (The shield blocks 50% of the damage you take per attack until it blocks a total of 5000 damage). Curtain has no healing component, but a stronger shield absorption to make up for it. |
Invincibility Mantra I | Level 50 Greater Stigma Restores 32 MP foryou and all group members within a 20m of you by, and also increases the targets' Physical Attack, Physical Def, and Magical Skill Boost. Really opens up your mantra options. Everyone loves you! |
Mountain Crash I | Level 50 Greater Stigma Deals 1012~1016 physical damage to a target within 1m of you, and deals a further 102 damage every 3 sec for 12 sec. The DoT aspect is really insignificant. You're going to finish off people with this typically, so the aftershock is worthless. Cooldown is only 30 seconds though! |
By Tentonhammer
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