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You are here: Home > Site News » Aion Spiritmaster Stigma List

Aion Spiritmaster Stigma List

Tags : Aion Spiritmaster Stigma, Aion Spiritmaster Stigma List, spiritmaster stigma    

 
Master the spirits with the right stigmas!

Spiritmaster Stigmas

 


Absorb Vitality I

Level 20
Deals 279 magical fire damage to a target within 25m of you, and absorbs 50% of the damage as HP.  Typical follow-up to a heal.
Body Root I
Level 20
Binds a target within 25m for 2~8 sec.  Has a cast time of half a second so you can't exactly fire it off as a panic button on the move.  Plan ahead!
Enmity Swap I Level 22
You draw the Enmity of a target within 15m that is currently focused on your spirit. Pretty terrible.
Absorb Vitality II
Level 25
Deals 332 magical fire damage to a target within 25m of you, and absorbs 55% of the damage
Ignite Aether I Level 25
Removes up to 3 buffs from the target, inflicts 209 damage for the first buff removed, and inflicts further Earth damage per each additional buff removed.  Near essential in PvP, instant cast and can devastate people.  Has great power as an opener or a finisher.
Sigil of Silence I Level 28
Silences a target within 25m for 2~8 sec.  Very powerful and part of why we dominate casters.

Absorb Vitality III

Level 31
Deals 388 magical fire damage to a target within 25m of you, and absorbs 60% of the damage.  
Blessing of Fire I Level 31
For 1 min, there is a 100% chance that you and all group members within 20m of you will deal additional damage with each attack.  Strictly a PvE skill generally, it can add up to a lot of damage since it triggers off DoTs and any melee hits.  Good duration and decent cooldown to be fired off on any rare spawns or bosses.
Ignite Aether II Level 31
Removes up to 3 buffs from the target, inflicts 338 damage for the first buff removed, and
inflicts further Earth damage per each additional buff removed.
Spirit Wall of Protection I Level 34
Commands the spirit to use its magical buff. Each spirit gives its own effect to its allies within a 15m radius.  Can be potent if positioned right.  Some elements are way better than others when it comes to using this.

Weaken Spirit I
Level 34
Inflicts 401 magical wind damage on a target within 25m, and deals additional Air damage if the target is a spirit.  Used in conjunction with our Fear spells since they turn people into spirits.
Absorb Vitality IV Level 37
Deals 431 magical fire damage to a target within 25m of you, and absorbs 65% of the damage.
Fear Shriek I Level 37
Transforms enemies within a 15m radius of you into Fire Spirits for 5~18 sec, and the target becomes afraid and its movement speed is reduced.  Expect to pay a LOT for this but you'll probably never replace it.
Ignite Aether III Level 37
Removes up to 3 buffs from the target, inflicts 375 damage for the first buff removed, and inflicts further Earth damage per each additional buff removed.
Cloaking Word I Level 40
Puts group members within 20m of you into basic stealth for 30 sec, during which they cannot move.  Unable to use during battle.  Requires good coordination/voice chat to use effectively... or really at all.  Long cooldown.
Weaken Spirit II Level 40
Inflicts 454 magical wind damage on a target within 25m, and deals additional Air damage if the target is a spirit.
Absorb Vitality V Level 41
Deals 464 magical fire damage to a target within 25m of you, and absorbs 70% of the damage.  The HP Heal component of this is beginning to get potent.
Ignite Aether IV Level 42
Removes up to 3 buffs from the target, inflicts 411 damage for the first buff removed, and inflicts further Earth damage per each additional buff removed.  Delicious!
Spirit Recovery I Level 44
Recovers your spirit's HP by 100%.  Fairly short cooldown for a powerful spell.
Ancestral Spirit Self Destruct I Level 45
Commands the spirit to channel its HP into an attack spell. Each spirit has an element-specific skill that deals damage in an area of affect. It deals an additional damage if the target is the opposite faction or a Balaur.  Very powerful, especially if the target is alread debuffed to that elemental type via Spirit Erosion or otherwise.
Blessing of Fire III Level 43
For 1 min, there is a 100% chance that you and all group members within 20m of you will deal additional damage with each attack.
Cyclone of Wrath I Level 45
Deals 357 magical wind damage to a target within 25m of you, and deals a further 311 damage every 2 sec for 8 sec.  A huge damage upgrade... and an expensive one usually.
Armor Spirit I Level 45 Greater Stigma
Increases your spirit's P. Attack by 40%, P. Defend by 10%, Magical Skill Boost by 400, and Speed by 30% for 5 turns.  Assuming you don't have to unsummon/kill your pet you can keep this up at all times.
Magic Implosion I Level 45 Greater Stigma
Removes up to 3 buffs from the target, inflicts 600 damage for the first buff removed, and inflicts further Fire damage per each additional buff removed. The target also receives 100 damage every 6 sec for 30 sec.  And you thought Ignite Aether was nasty.
Shackle of Vulnerability I Level 45 Greater Stigma
Reduces the attack speed of a target within a 25m radius for 30 sec, increases its casting time, and decreases its All Elemental Defenses by 200.  The debuff can be dispelled, but this is still huge while it's on.

Summon Energy of Cyclone I Level 45 Greater Stigma
Summons 3 Energies of Wind to inflict magical wind damage on a target within 25m of you.  A solid damage upgrade.
Weaken Spirit III Level 46
Inflicts 516 magical wind damage on a target within 25m, and deals additional Air damage if the target is a spirit.
Absorb Vitality VI Level 47
Deals 513 magical fire damage to a target within 25m of you, and absorbs 75% of the damage
Ignite Aether V
Level 48
Removes up to 3 buffs from the target, inflicts 456 damage for the first buff removed, and inflicts further Earth damage per each additional buff removed.
Spirit Substitution I Level 48
Transfers all damage taken by the caster to the spirit instead.  Very situational since if our pet dies we lose a lot of our damage ability and need a new one rebuffed.
Infernal Pain I Level 50 Greater Stigma
Deals 511 magical earth damage to a target within 25m of you, and deals a further 445 damage every 3 sec for 12 sec.  Now we're getting some powerful stuff!
Spirit Ruinous Offensive I Level 50 Greater Stigma
Commands the spirit to attack. Each spirit has an element-specific skill.  This is a huge hit generally.

Spirit Explosion I
Level 50
Commands the spirit to consume its HP in a magical elemental attack dealing area effect damage. It deals additional damage if the target is an Elyos or a Balaur.  Since we generally lack AoE beyond sandblaster, this is appreciated.

Source: Tentonhammer.com

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