Tags : underdog system, version 1.3.3, warhammer online news, patch notes
As many of you are aware version 1.3.3 introduced the "Underdog” system. It is important to note that we don't consider this system to be a silver bullet for the Tier 4 campaign; rather it is the first of a number of changes we’re looking to roll out over next few patches.
The Underdog system allows us to dynamically balance the difficulty of the campaign (and its associated objectives) based on the results of recent campaign pushes. Ultimately this will require realms with long campaign win streaks to be more coordinated and effective in order to keep pushing into their enemies city. The loosing realm (commonly referred to as the Underdog) will benefit from this in two ways; First they will have an easier time mounting a defense. Secondly, the underdog realm will have an increased chance to push the campaign back to their enemies city for a short period of time.
Now onto the details…
At release the underdog system will affect the following aspects of the campaign
A win streak will start as soon as one realm has captured a city twice in a single 24 hour period. Each successive win will make the next campaign push harder. Win streaks are reduced by one for each successful campaign push by an underdog realm or if 24 hours has passed since the last successful campaign win by the realm on the win streak. Below are two examples on how win streaks work.
Example 1: Natural Decay
Example 2: Forced Decay
As you can see the concept of the system is simple, straight forward and has the potential to grow as needed based on play testing and player feedback. Also, please remember the following: This is only one step in our continuing work on all aspects of RvR such as improvements in the capitol cities, Scenarios, and RvR itemization, all of which are to be revealed in future patches.
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